Finding implants to augment your character is a joy as well, presenting a lot of potential for both cheesy and useful gadgets that can help out in a fight or on a quest. Want to diplomacy-check your way through some encounters? It’s possible, but still expect some denizens of the wastelands to put up a fight regardless. Want to dump all your points into Strength and bludgeon someone to death with a single swing of your bat? You can do that. The blank slate approach to building a character gives tons of builds viability without feeling too much like a joke. Not once did I feel like I got taken out of the action because I had to pause for a consumable. Usable items can be slotted into two different hotkeys for immediate use, so you don’t have to go into a menu and find a health potion or look at a utility bar to select the healing button. Using equipment is super-friendly too, with slots on your character sheet working in the old drag and drop ways where you can slot and un-slot upgrades on the fly so long as you’re not in combat. It’s easy to aggro wild creatures if you’re not careful, but the ability to activate an invisibility cloak when not in a fight makes it handy to either pickpocket someone or get the drop on them to finish an encounter much easier. Combat options are plentiful and fights against multiple bad guys early on are challenging, unless you use all of those options given to you. There’s even the ability to tame wild creatures with the skill Animalism, like capturing a Fleshworm and then flinging it at an enemy where it starts attacking them on its own. Combat functions similarly to a stripped down isometric RPG like Diablo with real-time combat and simplistic controls to either hit something in melee, shoot it with a gun, or use an implant found on a dead body. Everything’s very plainly told to you and there seems to be little complexity, but you soon discover there’s tons of depth to the systems in place. Getting the hang of the systems in Death Trash is pretty straightforward compared to its inspirations like Fallout or Baldur’s Gate. It’s aware of the literally trashy nature of its subject, but it still keeps reminding you it’s very much a dark tale. The strange charm of going around from dark, oppressive apocalypse to goofy moments like encountering a man with very little care and clothing in the world or a giant flesh-beast that just wants a friend gives this RPG a certain charm to it. It’s unapologetically sickening, but definitely fits the mood when everything is an ugly mutant or a robot that wants to rip your head off. The grossest part is figuring out that you have the ability to vomit on demand and use it for bizarre purposes like “organic lubricant” to start a machine or other horrifically repulsive things. You have the option to either go through a tour of the underground habitat as a tutorial to get acquainted with surface life, or you can opt to just make your way to the front door and fend for yourself. You start off as a blank slate character who wakes up while being kicked out of a habitat by some rather unhelpful robots for reasons unknown. The last remnants of humanity, known as the “Universal Society” (at least that’s what the robots call them), live in underground habitats away from the radiation and hideous abominations on the surface. Machines have taken over the planet, and a mysterious event referred to as “The Bleeding” has reduced the planet to a wasteland. Steeped in its almost oppressive atmosphere of junk, puke, and literal sentient pieces of meat, Death Trash gets right to the point in telling you it’s not a happy time.
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