![]() Locking a Terrain Wrapper will prevent any changes to the layers or information within. You can now resolve and create new splat/detail wrappers from their respective tabs on the Terrain Wrapperįor the Terrain Wrapper, there is now a lock icon up the top right of the inspector. Objects will now be organised according to their source under the ObjectContainer (thanks Jerome!) Added ability to disable stencil writing on world stamps - this allows you to create stamps that do things like only add trees on the same layer as existing stamps. Fixed relative-to-stamp object placement when scaling world stamps on the Y axis Improved behaviour and errors when attempting to use multiple layers with different resolutions Added a clickable gizmo cube to all stamps to make them easier to select Fixed innacurate splat renormalisation with the Set Terrain Splat road component Fixed errors when popping out the Terrain Wrapper inspector into its own window ![]() Fixed an exception if you tried to capture from a Terrain with a detail prototype, where neither the Prototype Texture or Prototype Model were defined (thanks DocSavage!) Added "Normalize Preview" button in Data Inspector Removed debug code from WorldStamp object removal Fixed specifying a manual zero level on stamp capturing Fixed some errors with painting large masks with the fallback OpenGL mode World Stamps will now update their snapping just before they are applied Improved some issues when capturing only certain layers for a stamp Fixed Set Terrain Splat road connection component Fixed some exceptions when rebaking Road components outside of a Road Network ![]() Fixed a problem where MapMagic outputs could nullify some wrappers Fixed GUI error spam when selecting the Terrain Wrapper for the first time and rebaking World Stamps. ![]()
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